![]() ![]() Else one can again point at DST total player-base numbers in relation to highly-and-moderately popular speed-run games to try and explain said lack of speed-run popularity likewise mentioned coverage by popular youtubers/twitch streamers - I think DST is lacking in this department as well.ĭST sessions can be on average quite long and repetitive, perhaps this is a deterrent for big audiences to form around potential youtubers/twitch streamers too.Įlse what is your explanation for current DST's speed-run disinterest situation? I don't know about the RNG system in those other games you mention, but DST's seems pretty wild. Also am referring in more colloquial terms to " non-competitive game": go on pubs and see how most players aren't doing any type of action even remotely close to "competition towards a clear goal" - no contest/rivalry for bosses take-down, no massive competitive Ruins rushes, and so on (aside basic resource gathering if you take the "competition" in absolute meaning/acceptance). Meanwhile DST is more geared toward relaxed PvE co-op play sessions (check list of servers, vast majority are Co-Op and Social PvP in DST context is almost non-existent, being very unbalanced). All of them are classics (FPS, Action-Adventure or Platformer) and by now all of them have multiplayer component, PvP and being highly competitive in one form or another, with big youtubers/twitch streamers constantly covering them and more. Minecraft is a good example, it's a non-competitive game that has a lot of RNG in it but it's speedran a lot.īiggest and most long-lived speed-run games are series like Doom, Quake, Metroid, Super Mario, and Legend of Zelda. There's plenty of speedruns with a lot of RNG, too. I wouldn't be surprised if most speedruns had at least some RNG in them. The closest to a competitive game that's speedran off the top of my head is the RNG reliant Pokemon, although they speedrun the singleplayer campaign. What competitive games have speedruns? Off the top of my head every game I can think of that people like to speedrun are non-competitive PvE games like Mario 64. ![]() And then there's DST popularity - or rather lack of it in such competitive communities. You may point at seeded worlds, yet people can also underline how easy is to console "cheat". Being a non-competitive game might weight in as well. Perhaps lack of mentioned speed-runs has to do with the highly RNG nature of DST, especially in the WorldGen department: sometime you can have DF desert for example right next to spawn, other times it might be at opposite side of map (same with rest of them resources/mobs).
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